Page 1 of 1
					
				Source Code Location?
				Posted: Fri Feb 01, 2013 7:21 pm
				by marhar
				I saw in one of the announcements that this will be an open-source project.
Any pointers to where the source code will be, and estimated release date?
			 
			
					
				Re: Source Code Location?
				Posted: Fri Feb 01, 2013 10:33 pm
				by arnaud
				Hi,
The source code is at 
https://bitbucket.org/bitcraze
It is still missing some pieces but everything should be uploaded during the weekend
 
			 
			
					
				Re: Source Code Location?
				Posted: Thu Feb 07, 2013 11:49 am
				by ataraxic
				are you planning to have git repository?
			 
			
					
				Re: Source Code Location?
				Posted: Fri Feb 08, 2013 9:33 am
				by umrashrf
				"This is git hosted on Bitbucket." 
My bad didn't know Mercurial was there as well.
			 
			
					
				Re: Source Code Location?
				Posted: Fri Feb 08, 2013 5:45 pm
				by arnaud
				This is actually mercurial repos. We are not planing on switching to Git as mercurial suits our needs. The mercurial work-flow is very similar to git.
If you really cannot get used to mercurial it is still possible to work with git while pushing/pulling to mercurial: 
http://stackoverflow.com/questions/8834 ... repository 
			 
			
					
				Re: Source Code Location?
				Posted: Thu Feb 28, 2013 11:01 pm
				by mikevoyt
				Hi,
Have you disabled pull requests?  I fixed something with the Crazyflie PC client (to use 'type'-'id' as the key for inputMap dictionary, so that we can map a button and an axis with the same id), and attempted a pull request, but get "Access denied".
thanks,
-mike
			 
			
					
				Re: Source Code Location?
				Posted: Fri Mar 01, 2013 7:33 am
				by marcus
				Hi Mike,
Great! No, we haven't changed the settings for the pull-request since we got the last pull-request for the pc client.
/Marcus
			 
			
					
				Re: Source Code Location?
				Posted: Wed Dec 31, 2014 5:17 am
				by Arjumand
				Great, I think we have our first community development started. I'm not the python and PC expert so I hope Arnaud or Marcus will jump in. I know Arnaud quickly tested the cfclient on OSX but had problems with the joystick driver. Other then that I think it worked pretty easily.
Implementing what you want should not be any problem as long as you can translate the commands into roll, pitch, yaw and thrust.