Crazyflie 2.0 turns off when motors start
Crazyflie 2.0 turns off when motors start
I can start my Crazyflie 2.0 just fine, the self test works. All LEDs light up as they should.
But when adding thrust, the flie immediately turns off.
https://www.youtube.com/watch?v=LSJgYeyAhiM
Is this some kind of short-circuit? Or is that the issue that was addressed in the firmware update?
The other Crazyflie 2.0 I received works fine.
But when adding thrust, the flie immediately turns off.
https://www.youtube.com/watch?v=LSJgYeyAhiM
Is this some kind of short-circuit? Or is that the issue that was addressed in the firmware update?
The other Crazyflie 2.0 I received works fine.
Re: Crazyflie 2.0 turns off when motors start
This might be fixed in a firmware checkin... Here's the blog post and the official release.
Crazyflier - my CF journal...
4x Crazyflie Nano (1.0) 10-DOF + NeoPixel Ring mod.
3x Crazyflie 2.0 + Qi Charger and LED Decks.
Raspberry Pi Ground Control.
Mac OS X Dev Environment.
Walkera Devo7e, ESky ET6I, PS3 and iOS Controllers.
4x Crazyflie Nano (1.0) 10-DOF + NeoPixel Ring mod.
3x Crazyflie 2.0 + Qi Charger and LED Decks.
Raspberry Pi Ground Control.
Mac OS X Dev Environment.
Walkera Devo7e, ESky ET6I, PS3 and iOS Controllers.
Re: Crazyflie 2.0 turns off when motors start
I would say it is a combination of the bug we fixed with the firmware Chad pointed out and maybe a depleted battery.
If you have the time, please give us feedback on how the update progress worked.
If you have the time, please give us feedback on how the update progress worked.
Re: Crazyflie 2.0 turns off when motors start
Tobias, yes, I'll do that. But for the firmware upgrade first I'll have to get the current cfclient to work (see support issue regarding the segfaults) 

Re: Crazyflie 2.0 turns off when motors start
Yep, Marcus is working on it. Switching to SDL2 might not have been the best thing at this moment...Tobias, yes, I'll do that. But for the firmware upgrade first I'll have to get the current cfclient to work (see support issue regarding the segfaults)
One good thing though is that you don't need the cfclient for the DFU update, v2014.12.0. The instructions are in the readme file in the zip.
Re: Crazyflie 2.0 turns off when motors start
I'll try the DFU update tonight and will let you know.
Re: Crazyflie 2.0 turns off when motors start
Awesome, the firmware upgrade helped!And the DFU upgrade is almost easier than via cfclient 

Re: Crazyflie 2.0 turns off when motors start
Just a tip dbrgn. If you have the Cazyradio you can flash it directly from the build environment with "make cload". Instructions here, that is very convenient when developing.
Re: Crazyflie 2.0 turns off when motors start
Yay, that's greattobias wrote:Just a tip dbrgn. If you have the Cazyradio you can flash it directly from the build environment with "make cload". Instructions here, that is very convenient when developing.

Re: Crazyflie 2.0 turns off when motors start
This was news to me! But I like it.tobias wrote:Just a tip dbrgn. If you have the Cazyradio you can flash it directly from the build environment with "make cload". Instructions here, that is very convenient when developing.

Crazyflier - my CF journal...
4x Crazyflie Nano (1.0) 10-DOF + NeoPixel Ring mod.
3x Crazyflie 2.0 + Qi Charger and LED Decks.
Raspberry Pi Ground Control.
Mac OS X Dev Environment.
Walkera Devo7e, ESky ET6I, PS3 and iOS Controllers.
4x Crazyflie Nano (1.0) 10-DOF + NeoPixel Ring mod.
3x Crazyflie 2.0 + Qi Charger and LED Decks.
Raspberry Pi Ground Control.
Mac OS X Dev Environment.
Walkera Devo7e, ESky ET6I, PS3 and iOS Controllers.