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Source Code Location?

Posted: Fri Feb 01, 2013 7:21 pm
by marhar
I saw in one of the announcements that this will be an open-source project.

Any pointers to where the source code will be, and estimated release date?

Re: Source Code Location?

Posted: Fri Feb 01, 2013 10:33 pm
by arnaud
Hi,
The source code is at https://bitbucket.org/bitcraze

It is still missing some pieces but everything should be uploaded during the weekend

Re: Source Code Location?

Posted: Thu Feb 07, 2013 11:49 am
by ataraxic
are you planning to have git repository?

Re: Source Code Location?

Posted: Fri Feb 08, 2013 9:33 am
by umrashrf
"This is git hosted on Bitbucket."

My bad didn't know Mercurial was there as well.

Re: Source Code Location?

Posted: Fri Feb 08, 2013 5:45 pm
by arnaud
This is actually mercurial repos. We are not planing on switching to Git as mercurial suits our needs. The mercurial work-flow is very similar to git.

If you really cannot get used to mercurial it is still possible to work with git while pushing/pulling to mercurial: http://stackoverflow.com/questions/8834 ... repository

Re: Source Code Location?

Posted: Thu Feb 28, 2013 11:01 pm
by mikevoyt
Hi,

Have you disabled pull requests? I fixed something with the Crazyflie PC client (to use 'type'-'id' as the key for inputMap dictionary, so that we can map a button and an axis with the same id), and attempted a pull request, but get "Access denied".

thanks,
-mike

Re: Source Code Location?

Posted: Fri Mar 01, 2013 7:33 am
by marcus
Hi Mike,

Great! No, we haven't changed the settings for the pull-request since we got the last pull-request for the pc client.

/Marcus

Re: Source Code Location?

Posted: Wed Dec 31, 2014 5:17 am
by Arjumand
Great, I think we have our first community development started. I'm not the python and PC expert so I hope Arnaud or Marcus will jump in. I know Arnaud quickly tested the cfclient on OSX but had problems with the joystick driver. Other then that I think it worked pretty easily.

Implementing what you want should not be any problem as long as you can translate the commands into roll, pitch, yaw and thrust.