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Pitch mapping

Posted: Sat May 04, 2013 5:32 pm
by ross123540
I CANNOT get the pitch to map correctly AT ALL, everything ells I can get to map just fine, but pitch, nope, nothing.

Re: Pitch mapping

Posted: Sun May 05, 2013 8:11 am
by marcus
What controller are you using? In order to detect the axis correctly you have to press it to the maximum positive value for that axis.

Re: Pitch mapping

Posted: Sun May 05, 2013 9:45 pm
by ross123540
Well, I do push it to the max, I'm using the PS3 controller and I check the software and i can see that the input is moving to the maximum displacement, I even re-calibrated the controller in software.

Re: Pitch mapping

Posted: Sun May 05, 2013 9:54 pm
by marcus
Are you on Windows 7 using MotionJoy? What software do you use to check that it's moving to the max?

Re: Pitch mapping

Posted: Mon May 06, 2013 9:11 am
by cracklecrackle
ross123540 wrote:Well, I do push it to the max, I'm using the PS3 controller and I check the software and i can see that the input is moving to the maximum displacement, I even re-calibrated the controller in software.
I think i had a similar problem, which stick do you want to control the pitch? I had problems so set up the right stick with forward/backward with a original PS3 controller on Windows 8 64bit via MotioninJoy. Maybe my solution works for you as well.

Just in short how i get it work for me, i'm at work right now: i created a own profile in MotioninJoy, setting all buttons as Gamepad Buttons (the arrow buttons as well because as coolie-buttons i don't get them recognized by the CF PC client) and the left stick as standard. The right stick forward/backward i changed from y-axis to z-axis if i remember right, i will check it this evening and correct it if it's necessary. Can also make screenshots the if you want.

I also had a issue to with saving a own control mapping in the CF PC client, if i saved one i couldn't load it and accordingly the default mappings were lost in the list. Figured out that the file where the mappings are saved from the own mapping is different as the default mapping file (for example upper/lower keys, order of values etc.), edited the default mapping from the PS3 1 mapping manually by setting the ID numbers of the mapped keys for each function to the ID numbers in my own mapping, saved the default and deleted my own mapping file. After restarting the CF PC client it worked.

Re: Pitch mapping

Posted: Mon Dec 15, 2014 12:23 pm
by lisaa
Thanks cracklecrackle :D :D :D