Controlling Crazyflie 2.0 with hand gestures using Kinect (ZMQ)
Posted: Tue Apr 04, 2017 10:26 am
I am new to forums so please ignore any mistakes, and also I am just making this forum so that people can point me in the right direction. I am trying to control Crazyflie 2.0 with hand gestures with the use of Kinect, this is my final year project and I am really struggling any help would be highly appreciated. I currently have the Crazyflie Virtual-Machine. I have been advised from bitcraze :
"If you 'just' want to replace a gamepad by hand-control using kinect, you can send control input to the Crazyflie client using ZeroMQ: https://wiki.bitcraze.io/doc:crazyflie: ... put_device. Using the "Teacher (RP)" of the client input mux you can even have one input device responsible of thrust and yaw and another one responsible of roll/pitch. This can allow you to have the kinect controlling thrust and a regular gamepad roll/pitch."
The few questions I have is:
first of all how can i make Kinect recognise my hand gestures.Like using what.
How do I enable ZMQ into Crazyflie client.
Just little as what to search or research would be useful, Thank you for your time.
PS This is for my Final year project.
"If you 'just' want to replace a gamepad by hand-control using kinect, you can send control input to the Crazyflie client using ZeroMQ: https://wiki.bitcraze.io/doc:crazyflie: ... put_device. Using the "Teacher (RP)" of the client input mux you can even have one input device responsible of thrust and yaw and another one responsible of roll/pitch. This can allow you to have the kinect controlling thrust and a regular gamepad roll/pitch."
The few questions I have is:
first of all how can i make Kinect recognise my hand gestures.Like using what.
How do I enable ZMQ into Crazyflie client.
Just little as what to search or research would be useful, Thank you for your time.
PS This is for my Final year project.