



 The ESP32 bridge is basically working and on the way to success I intermediately also wrote an USART driver link. Scan function for the ESP32 is also working and in PC Client the new link types (esp32://<IP>/<Port> and uart://<port>/<baudrate>) are shown in the link drop-down menu. For packet framing I used the format described here (section "Serial Port").
 The ESP32 bridge is basically working and on the way to success I intermediately also wrote an USART driver link. Scan function for the ESP32 is also working and in PC Client the new link types (esp32://<IP>/<Port> and uart://<port>/<baudrate>) are shown in the link drop-down menu. For packet framing I used the format described here (section "Serial Port").Code: Select all
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|  CF2/RR  | <-- USART@460800 --> |  ESP32  | <-- TCP/IP --> |  Python Lib  |
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Code: Select all
CF2 + DWM1000 Deck + LED-Ring Deck (+Z-Ranger Deck) (+ESP32)Code: Select all
CF2 + Lighthouse Deck + LED-Ring Deck (+Z-Ranger Deck) (+ESP32) It was a bit impossible to fly using the PS4 controller in one hand and the phone in the other, but you get the point. https://youtu.be/hDewO1xZeoI Had to adjust the Stabilizer log period to 100ms to overcome the increased latency, but flying is just nice as using the Crazyradio. Need to do some latency testing now since I was required bounce all packets using an external TURN server. The good news is that it's possible to fly in almost any NAT/firewall situation.
 It was a bit impossible to fly using the PS4 controller in one hand and the phone in the other, but you get the point. https://youtu.be/hDewO1xZeoI Had to adjust the Stabilizer log period to 100ms to overcome the increased latency, but flying is just nice as using the Crazyradio. Need to do some latency testing now since I was required bounce all packets using an external TURN server. The good news is that it's possible to fly in almost any NAT/firewall situation.