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Killswitch indicator

Posted: Tue May 14, 2013 8:32 pm
by skube
I think it would be a nice little improvement if the CF Client showed what state the killswitch was currently in. I was trying to figure out why pitch and roll appeared to be working in the client, but thrust remain 0. I finally remembered the killswitch is a toggle. :oops:

Re: Killswitch indicator

Posted: Tue May 14, 2013 8:37 pm
by tobias
If you can, it would help us if you could add a issue/task for this in the bitbucket tracker?

Re: Killswitch indicator

Posted: Tue May 14, 2013 9:14 pm
by skube
Absolutely! I keep forgetting about the issue tracker.