Input (Device) Mods

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Posts: 97
Joined: Sat Feb 09, 2013 5:18 pm
Location: Bünde, Germany

Input (Device) Mods

Post by DesTinY » Wed Feb 13, 2013 7:35 pm

It would be grade to fly the CrazyFlie with the motion Sensors of an PS3 Sixaxis Controller e.g. as an extension by pushing a Button on the fly.
Furthermore, the Dualshock motors can vibrate at risk e.g. Low energie, Low Signal or max Gs of the CF.
Any more Ideas :!: :?:

Posts: 599
Joined: Mon Jan 28, 2013 7:02 pm
Location: Sweden

Re: Input (Device) Mods

Post by marcus » Mon Feb 18, 2013 9:53 am

Good idea. Currently there's no support for switching controller configuration on-the-fly but this will be added in the future. The tricky thing with the implementation for input-devices is to keep it generic, currently the minimum requirement is 4 analogue axis, but in the future there might be support added for more controller-specific options.

Reading the sensors on the PS3 controller is fairly easy since they are just another axis but using the vibration motors is a bit more complicated since support for this varies across host OS.

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