It would be grade to fly the CrazyFlie with the motion Sensors of an PS3 Sixaxis Controller e.g. as an extension by pushing a Button on the fly.
Furthermore, the Dualshock motors can vibrate at risk e.g. Low energie, Low Signal or max Gs of the CF.
Any more Ideas
Input (Device) Mods
Re: Input (Device) Mods
Good idea. Currently there's no support for switching controller configuration on-the-fly but this will be added in the future. The tricky thing with the implementation for input-devices is to keep it generic, currently the minimum requirement is 4 analogue axis, but in the future there might be support added for more controller-specific options.
Reading the sensors on the PS3 controller is fairly easy since they are just another axis but using the vibration motors is a bit more complicated since support for this varies across host OS.
Reading the sensors on the PS3 controller is fairly easy since they are just another axis but using the vibration motors is a bit more complicated since support for this varies across host OS.