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Re: implementing collision avoidance in FW

Posted: Wed Jul 03, 2019 1:15 pm
by wydmynd
the cause was sending lots of debug messages (about 30hz) using DEBUG_PRINT when a PC is not connected will cause a crash

Re: implementing collision avoidance in FW

Posted: Fri Jul 05, 2019 8:00 am
by kimberly
Ah good you figured it out. Too much debug_prints is not helpful indeed. Hope you will be able to continue your project