I saw in one of the announcements that this will be an open-source project.
Any pointers to where the source code will be, and estimated release date?
Source Code Location?
Re: Source Code Location?
Hi,
The source code is at https://bitbucket.org/bitcraze
It is still missing some pieces but everything should be uploaded during the weekend
The source code is at https://bitbucket.org/bitcraze
It is still missing some pieces but everything should be uploaded during the weekend
Re: Source Code Location?
"This is git hosted on Bitbucket."
My bad didn't know Mercurial was there as well.
My bad didn't know Mercurial was there as well.
Last edited by umrashrf on Mon Apr 14, 2014 6:56 pm, edited 1 time in total.
Re: Source Code Location?
This is actually mercurial repos. We are not planing on switching to Git as mercurial suits our needs. The mercurial work-flow is very similar to git.
If you really cannot get used to mercurial it is still possible to work with git while pushing/pulling to mercurial: http://stackoverflow.com/questions/8834 ... repository
If you really cannot get used to mercurial it is still possible to work with git while pushing/pulling to mercurial: http://stackoverflow.com/questions/8834 ... repository
Re: Source Code Location?
Hi,
Have you disabled pull requests? I fixed something with the Crazyflie PC client (to use 'type'-'id' as the key for inputMap dictionary, so that we can map a button and an axis with the same id), and attempted a pull request, but get "Access denied".
thanks,
-mike
Have you disabled pull requests? I fixed something with the Crazyflie PC client (to use 'type'-'id' as the key for inputMap dictionary, so that we can map a button and an axis with the same id), and attempted a pull request, but get "Access denied".
thanks,
-mike
Re: Source Code Location?
Hi Mike,
Great! No, we haven't changed the settings for the pull-request since we got the last pull-request for the pc client.
/Marcus
Great! No, we haven't changed the settings for the pull-request since we got the last pull-request for the pc client.
/Marcus
Re: Source Code Location?
Great, I think we have our first community development started. I'm not the python and PC expert so I hope Arnaud or Marcus will jump in. I know Arnaud quickly tested the cfclient on OSX but had problems with the joystick driver. Other then that I think it worked pretty easily.
Implementing what you want should not be any problem as long as you can translate the commands into roll, pitch, yaw and thrust.
Implementing what you want should not be any problem as long as you can translate the commands into roll, pitch, yaw and thrust.
Arjumand