Source Code Location?

Firmware/software/electronics/mechanics
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marhar
Beginner
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Joined: Fri Feb 01, 2013 7:20 pm

Source Code Location?

Post by marhar »

I saw in one of the announcements that this will be an open-source project.

Any pointers to where the source code will be, and estimated release date?
arnaud
Bitcraze
Posts: 2538
Joined: Tue Feb 06, 2007 12:36 pm

Re: Source Code Location?

Post by arnaud »

Hi,
The source code is at https://bitbucket.org/bitcraze

It is still missing some pieces but everything should be uploaded during the weekend
ataraxic
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Location: Switzerland
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Re: Source Code Location?

Post by ataraxic »

are you planning to have git repository?
scio me nihil scire
umrashrf
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Joined: Wed Feb 06, 2013 12:24 pm

Re: Source Code Location?

Post by umrashrf »

"This is git hosted on Bitbucket."

My bad didn't know Mercurial was there as well.
Last edited by umrashrf on Mon Apr 14, 2014 6:56 pm, edited 1 time in total.
arnaud
Bitcraze
Posts: 2538
Joined: Tue Feb 06, 2007 12:36 pm

Re: Source Code Location?

Post by arnaud »

This is actually mercurial repos. We are not planing on switching to Git as mercurial suits our needs. The mercurial work-flow is very similar to git.

If you really cannot get used to mercurial it is still possible to work with git while pushing/pulling to mercurial: http://stackoverflow.com/questions/8834 ... repository
mikevoyt
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Joined: Thu Feb 07, 2013 4:43 pm

Re: Source Code Location?

Post by mikevoyt »

Hi,

Have you disabled pull requests? I fixed something with the Crazyflie PC client (to use 'type'-'id' as the key for inputMap dictionary, so that we can map a button and an axis with the same id), and attempted a pull request, but get "Access denied".

thanks,
-mike
marcus
Bitcraze
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Re: Source Code Location?

Post by marcus »

Hi Mike,

Great! No, we haven't changed the settings for the pull-request since we got the last pull-request for the pc client.

/Marcus
Arjumand
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Joined: Wed Dec 31, 2014 5:08 am

Re: Source Code Location?

Post by Arjumand »

Great, I think we have our first community development started. I'm not the python and PC expert so I hope Arnaud or Marcus will jump in. I know Arnaud quickly tested the cfclient on OSX but had problems with the joystick driver. Other then that I think it worked pretty easily.

Implementing what you want should not be any problem as long as you can translate the commands into roll, pitch, yaw and thrust.
Arjumand
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