Is this an SDL issue, a pygame issue, or a Brew issue?As of 2013-05-08 the non-hg doesn't build correctly with brew installed SDL.
Regardless, has anyone gotten past this?
Thanks for the help! I'll continue looking into it as well...
Is this an SDL issue, a pygame issue, or a Brew issue?As of 2013-05-08 the non-hg doesn't build correctly with brew installed SDL.
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brew install mercurial
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pip install hg+http://bitbucket.org/pygame/pygame
Does you computer only have USB3 ports? If not could you connect the Crazyradio to a USB2 port? It's should possible to connect to the Crazyflie without having a controller plugged in (although the issue you mentioned might affect this on OSX).jamisnemo wrote:But the client can't connect to the Crazyflie. It seems like the Crazyradio doesn't support OS X yet??
It's a pygame issue, fixed in the HG repository but hasn't found its way into the release version yet.jamisnemo wrote:So, in the OS X section of this wiki article http://wiki.bitcraze.se/projects:crazyf ... ls:install, there is this line:
Is this an SDL issue, a pygame issue, or a Brew issue?As of 2013-05-08 the non-hg doesn't build correctly with brew installed SDL.
That would be great!! I guess for packaging it OSX is needed?smiler wrote:I'm currently working on building a native OSX package of the client, similar to the windows one using py2app.
I don't know (yet). Native binaries are needed but I guess you in theory can set up a cross compiler for it. However my python-fu isn't very good (I'm more of a ruby guy ). We'll see.marcus wrote: That would be great!! I guess for packaging it OSX is needed?